별찍기 쓰리
개발 관련 2010. 1. 27. 17:41## 별을 찍어대는 다른 방법
- 메소드를 생성하여 호출하는 방법
package
{
import flash.display.Sprite;
import flash.text.TextField;
import flash.text.TextFieldAutoSize;
public class Testfor extends Sprite
{
public function Testfor()
{
/*
var textfield:TextField = new TextField();
textfield.border = true;
textfield.borderColor = 0xff0000;
textfield.autoSize = TextFieldAutoSize.LEFT;
addChild( textfield );
for (var i:int = 1; i < 6; i++) //줄수
{
for (var k:int = 0 ; k < i ; k++) //별 표시
{
textfield.appendText("*");
}
textfield.appendText("\n");
}
var textfield1:TextField = new TextField();
textfield1.border = true;
textfield1.borderColor = 0x0000ff;
textfield1.autoSize = TextFieldAutoSize.LEFT;
textfield1.x = 35;
addChild( textfield1 );
for (var j:int = 0; j < 5; j++) //줄수
{
for (var e:int = 5; j < e ; e--) //별표시
{
textfield1.appendText("*");
}
textfield1.appendText("\n");
}
var textfield2:TextField = new TextField();
textfield2.border = true;
textfield2.borderColor = 0x00ff00;
textfield2.autoSize = TextFieldAutoSize.LEFT;
textfield2.x = 70;
addChild( textfield2 );
for (var a:int = 1 ; a < 10 ; a++)
{
if ( a < 5 )
{
for ( var b:int = 0; b < a ; b++)
{
textfield2.appendText("*");
}
textfield2.appendText("\n");
} else {
for ( var c:int = 10; a < c ; c--)
{
textfield2.appendText("*");
}
textfield2.appendText("\n");
}
}
*/
var textfield3:TextField = new TextField();
textfield3.border = true;
textfield3.borderColor = 0xffff00;
textfield3.x = 105;
textfield3.autoSize = TextFieldAutoSize.CENTER;
addChild( textfield3 );
// 다이아몬드 상단 출력
for (var c:int = 4; c < 10; c+=2)
{
showEmpty( textfield3, 8 - c );
showStar( textfield3, c );
showEmpty( textfield3, 8 - c );
showStar( textfield3, c );
showEmpty( textfield3, 8 - c );
textfield3.appendText("\n");
}
/*
// 다이아몬드 하단 출력
for (var d:int = 10; d >= 0 ; d -= 2 )
{
showEmpty( textfield3, 10 - d );
showStar( textfield3, d * 2);
showEmpty( textfield3, 10 - d );
textfield3.appendText("\n");
}
textfield3.width = textfield3.textWidth;
*/
}
// 입력받은 숫자만큼 별을 출력
private function showStar( _textfield:TextField, _num:int ):void
{
var tf:TextField = _textfield;
var num:int = _num;
if ( num == 8 )
{
num = 9;
}
for (var a:int = 0 ; a <= num ; a++)
{
tf.appendText("*");
}
}
// 입력받은 숫자만큼 바(공백)를 출력
private function showEmpty( _textfield:TextField, _num:int ):void
{
var tf:TextField = _textfield;
var num:int = _num;
for (var a:int = 0 ; a < num ; a++)
{
tf.appendText("^");
}
}
}
}